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Have any questions? We're here to help!
Whether you need more information about our materials or just want to say hello, feel free to reach out.

We’d also love to hear your suggestions! If there’s a specific fabric or type of material you’d like to see in our collection, let us know.
And if you have a material you'd like to share with us, we’re always open to submissions!
Drop us a message anytime, we read every one!

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FAQ

What is included in the product?

You will receive 50 high-quality fabric materials, provided in three formats:

  1. A ready-to-use Asset Browser library for Cinema 4D.
  2. A ready-to-use Asset Browser library for Blender.
  3. Organized texture folders (PBR maps) for use with any renderer or application of your choice.

Are the materials tileable?

Yes, all materials are tileable. Most renderers like Redshift, Octane, Eevee, and Arnold handle non-square textures without issues. However, if you're planning to use them in Unreal Engine, be aware that they may not behave as expected, and we do not recommend them for Unreal projects.

How can I use these?

You can use the materials directly in Blender or Cinema 4D through the provided Asset Browser libraries. If you work in other 3D software or rendering engines, you can use the included PBR texture sets to build your own materials.

Why do the materials include metalness?

The materials follow the Disney Principled BSDF model and are fitted to match real-world fabric scans as closely as possible. Even though fabrics are non-metallic, optimizing the metalness map, along with other PBR parameters, gives the fitting algorithm more flexibility, resulting in a better match to the captured appearance.

Constraining metalness to zero would increase fitting errors, so we allow small variations to achieve a more accurate final render. It's important to treat all maps as a unified system: the true material appearance comes from using the full set together.