






Whether you're rendering fashion, furniture, or abstract scenes, these fabric materials will save you hours of texturing! Each material is based on real-world fabric scans, capturing the subtle imperfections and details that bring your 3D models to life. Spend less time creating textures from scratch and more time bringing your creative vision to reality!
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The collection includes two dedicated libraries: one for Blender and one for Cinema 4D. Drag and drop to your scene and start creating!

The materials are also provided as standard PBR texture sets. Use them on any renderer that supports PBR workflows. No proprietary formats, just pure flexibility.

From rugged denim to knitted fabrics, you have plenty of variety to choose from.
Whatever the project, there’s a fabric that fits.

used for upholstery, cushions, covers

used for clothing, lingerie, bedding

used for cardigans, overcoats, furniture

used for bags, clothing, furniture

used for couches, throws, scarves

used for trousers, jackets, shirts, couches

used for dresses, skirts, trousers

used for upholstery, throw pillows, cushions

used for trousers, jackets, bags

used for blouses, dresses, leggings, pyjamas

used for evening dresses, dance costumes, stage outfits

used for blouses, dresses, jackets

used for blankets, throws, towels

used for skirts, dresses, shirts, couches, chairs

used for skirts, dresses, jackets, scarves

used for coats, suits, trousers, blouses, skirts

You will receive 67 high-quality fabric materials, provided in three formats:

Yes, all materials are tileable. Most renderers like Redshift, Octane, Eevee, and Arnold handle non-square textures without issues. However, if you're planning to use them in Unreal Engine, be aware that they may not behave as expected, and we do not recommend them for Unreal projects.

You can use the materials directly in Blender or Cinema 4D through the provided Asset Browser libraries. If you work in other 3D software or rendering engines, you can use the included PBR texture sets to build your own materials.

The materials follow the Disney Principled BSDF model and are fitted to match real-world fabric scans as closely as possible. Even though fabrics are non-metallic, optimizing the metalness map, along with other PBR parameters, gives the fitting algorithm more flexibility, resulting in a better match to the captured appearance.
Constraining metalness to zero would increase fitting errors, so we allow small variations to achieve a more accurate final render. It's important to treat all maps as a unified system: the true material appearance comes from using the full set together.